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	<title>mile222 &#187; Daniel Benmergui</title>
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	<link>http://mile222.com</link>
	<description>Welcome to the tiny spot where I turn my insides out.</description>
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		<title>I&#8217;m working on a few things, most importantly a new game called Pterogative</title>
		<link>http://mile222.com/2009/11/im-working-on-a-few-things-most-importantly-a-new-game-called-pterogative/</link>
		<comments>http://mile222.com/2009/11/im-working-on-a-few-things-most-importantly-a-new-game-called-pterogative/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 20:21:50 +0000</pubDate>
		<dc:creator>aeiowu</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Daniel Benmergui]]></category>
		<category><![CDATA[pterogative]]></category>

		<guid isPermaLink="false">http://mile222.com/?p=1136</guid>
		<description><![CDATA[
Right now I&#8217;m in the middle of working on Mikengreg, a tentative new brand/company? for&#8230; Mike &#8216;n&#8217; Greg. We&#8217;re also working on a couple of games semi-simultaneously, each one headed up by one of us. Mike&#8217;s is called Eon, which he is polishing/wrapping up this week. My game is called Pterogative and it&#8217;s serious business [...]]]></description>
			<content:encoded><![CDATA[<p>
Right now I&#8217;m in the middle of working on <a href="http://www.mikengreg.com">Mikengreg</a>, a tentative new brand/company? for&#8230; Mike &#8216;n&#8217; Greg. We&#8217;re also working on a couple of games semi-simultaneously, each one headed up by one of us. Mike&#8217;s is called <a href="http://www.igf.com/php-bin/entry2010.php?id=325">Eon</a>, which he is polishing/wrapping up this week. My game is called Pterogative and it&#8217;s serious business [that's what we say now instead of art-games].
</p>
<p>
<a href="http://www.flickr.com/photos/aeiowu/4018115872/"><img src="http://farm3.static.flickr.com/2502/4018115872_1f61abf6de_o.png"></a>
</p>
<p><span id="more-1136"></span></p>
<p>
Before we decided to pull off of Liferaft I had an idea while we were attending IndieCade in early October. Like every other idea I have I wasn&#8217;t sure about how doable it would be, but I started fleshing it out right there in the park next to the Ivy Substation in Culver City.
</p>
<p>
Like Gray, the idea is best boiled down into a simple phrase.<br />
<cite>Cliche</cite></p>
<blockquote><p>
&#8220;If you love something, you have to set it free.&#8221;
</p></blockquote>
<div class="clear"></div>
</p>
<p>
This wasn&#8217;t the initial spark, but merely a way to compact the complex personal issue I wanted to express into something that would be easier to hone in on. Pterogative is definitely the most personal game I&#8217;ve ever worked on. It&#8217;s only recently that I&#8217;ve started allowing my personal life to influence my games, previously they involved larger issues like politics, religion or Wal-Mart. At IndieCade <a href="http://ludomancy.com">Daniel</a> gave a talk about how he works and the intangible things that go into the games he makes. It&#8217;s always interesting to hear how other people approach creativity, and occasionally bits and pieces can really change the way I approach it. One little bit stuck with me [paraphrasing].
</p>
<p><cite>Daniel</cite></p>
<blockquote><p>
&#8220;You know it&#8217;s getting to the right place when you get a knot in your throat. I&#8217;m usually embarrassed or exposed when I release a game. That&#8217;s how I know it&#8217;s honest.&#8221;
</p></blockquote>
<div class="clear"></div>
</p>
<p>
That sounds more like the opposite feeling you want to have when releasing a game, but when it comes to communicating something personal about yourself honestly, if you don&#8217;t feel naked, then it needs more work.
</p>
<p>
<a href="http://www.flickr.com/photos/aeiowu/4014854537/"><img src="http://farm3.static.flickr.com/2690/4014854537_c77f43821a_o.png"></a>
</p>
<p>
When I talk about the origins of Pterogative to Mike or other close friends, it&#8217;s <i>always</i> embarrassing to some degree. I suppose that&#8217;s what reminds me that the idea is honest and worth pursuing. That doesn&#8217;t mean the game will have the same effect, but I think it&#8217;s on the right track. We will see.
</p>
<p>
But why would this idea be best expressed in a game? Why not just write a short story about my experience, fiction or non-fiction? That&#8217;s fair, but I feel there&#8217;s more potential in a game. Beyond any other art-form, games include personal interaction as THE device that allows for a deeply personal experience. People don&#8217;t change unless they want to. Yes? If they pick up <a href="http://hcsoftware.sourceforge.net/passage/">Passage</a> and don&#8217;t let it in, well they weren&#8217;t vulnerable enough to let it affect them in the first place. If that same person saw <a href="http://www.flickr.com/photos/aeiowu/3267388551/in/set-72157613542771109/">The David</a> in person, I&#8217;m not sure that&#8217;d garner much more of a reaction than &#8220;Whoa, that&#8217;s a big naked dude!&#8221; Not exactly the intended effect&#8230;
</p>
<p>
Interpretation will always be personal, but games have this whole interaction thing that&#8217;s happening every second of the experience [mostly]. Games are actually much more directed. The rules are set, the player has to admit to them and control the game in order to continue. The give and take there creates a bond, however fragile, between the game world and the player&#8217;s brain. Rather than leave it up to chance, the game can create its own context and influence people directly. If you don&#8217;t think that&#8217;s true, then you haven&#8217;t noticed the 10+ million people playing WoW.
</p>
<p>
The cliche itself, &#8220;if you love something you have to set it free&#8221;, doesn&#8217;t really resonate with many people strongly enough to make any real impact. It&#8217;s too abstract, too lifeless. The work I want to do now would take an incredibly real piece of life, interpret it simply, then communicate it back to people with that elegant simplicity while retaining as much of the original emotion as possible. Clarify, reflect and change.
</p>
<p>
<a href="http://www.flickr.com/photos/aeiowu/4015618396/in/photostream"><img src="http://farm3.static.flickr.com/2724/4015618396_a0e8f190c3_o.png"></a>
</p>
<p>
<small><br />
Whoops. Re-reading this and it looks like I went on a bit of a rant. BTW, what do you think of the title? I&#8217;m still unsure about it and suggestions would be welcome. Do you &#8220;get it&#8221;? Or is my latin mish-mash far too clever/pretentious?<br />
</small></p>
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		</item>
		<item>
		<title>We just got back from IndieCade and it&#8217;s Mike&#8217;s birthday.</title>
		<link>http://mile222.com/2009/10/we-just-got-back-from-indiecade-and-its-mikes-birthday/</link>
		<comments>http://mile222.com/2009/10/we-just-got-back-from-indiecade-and-its-mikes-birthday/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 20:01:21 +0000</pubDate>
		<dc:creator>aeiowu</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Daniel Benmergui]]></category>
		<category><![CDATA[indiecade]]></category>
		<category><![CDATA[Keita Takahasi]]></category>
		<category><![CDATA[Mike's Birthday]]></category>

		<guid isPermaLink="false">http://mile222.com/?p=1035</guid>
		<description><![CDATA[
Wow.


Mikengreg just returned safely from IndieCade to the gray plains of Iowa and we couldn&#8217;t be happier. It&#8217;s Mike&#8217;s birthday [wish him well on twitter] today and we&#8217;re both charged full of IndieCade. Countless memories, so many new-old friends, it was an unbelievable gathering of intimate and heartfelt personalities that we will never forget. We [...]]]></description>
			<content:encoded><![CDATA[<p>
Wow.
</p>
<p>
Mikengreg just returned safely from IndieCade to the gray plains of Iowa and we couldn&#8217;t be happier. It&#8217;s Mike&#8217;s birthday [<a href="http://twitter.com/fucrate">wish him well on twitter</a>] today and we&#8217;re both charged full of IndieCade. Countless memories, so many new-old friends, it was an unbelievable gathering of intimate and heartfelt personalities that we will never forget. We love you all.
</p>
<p class="center">
<a href="http://www.flickr.com/photos/aeiowu/sets/72157622382855343/"><img src="http://farm3.static.flickr.com/2634/3986702938_a940d41206.jpg"></a><br />
<small>Mike was so happy he dusted off his stripping skills for you all.</small>
</p>
<p>
While I was considering on writing more of a reflective post on how this has transformed my life, I think right now there&#8217;s simply too much to talk about and the message would get lost. For now, here are some videos that capture a little bit of the tone of our experience.
</p>
<p>
<small>Also check out <a href="http://www.flickr.com/photos/aeiowu/sets/72157622382855343/">my flickr set</a> for all of the [crappy] pictures I took during the festival.</small>
</p>
<p><span id="more-1035"></span></p>
<h3>IndieCade Videos</h3>
<p class="center">
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<small><a href="http://cactusquid.blogspot.com/">Cactus</a> makes for great couch play. ;) <a href="http://www.youtube.com/watch?v=uSMj7Qf1jOA">Here&#8217;s part 2 [much longer at 9+ min.]</a></small>
</p>
<p class="center">
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<small>Zach and Steph battle it out. <a href="http://www.stfj.net/apps/unify/index.html">Check out Unify</a></small>
</p>
<p class="center">
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<small>She doesn&#8217;t just write adventure games, she lives them!</small>
</p>
<p class="center">
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<small>Not to brag or anything but we slept together. :P</small>
</p>
<p class="center">
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<small>In a lapse of judgement Daniel gives up his trade secret: brain damage.</small>
</p>
<p class="center">
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<small>This kept going on with MarioKart and glitch art. Very cool.</small></p>
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