Check out the Protonaut alpha.
The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked.
Andy’s been burning through his lists ever since he wrangled in a Box2D bug that was holding him up, so we’ve got tons of stuff going on now, including a working level editor, places to share levels/ideas and much more. Right now we’ve got a handful of dedicated alphanauts [as I call them] creating awesome levels and giving continuous feedback on the game. If you’re interested, check out these links below to get involved! This is a community based game so we need all the help we can get.
If not, you can at least give the alpha a quick glance here at http://protonaut.net. Do know that this is an alpha, bugs might be present, features will be missing, levels could be empty, and fun may be sparse. The object of the game at this point is to collect all the gases [circular objects] in any given level. We’re still growing the game, experimenting with different objectives, but I think these basic rules are fairing pretty well so far.
- Play Protonaut
- Browse levels [sorted by rating]
- Chat with us: irc.coldfront.net @ #protonaut
- Protonaut forums
- Andy’s devlog
Also, I came up with this website mockup for protonaut.net. It should replace the placeholder site fairly shortly.

