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	<title>Comments on: What the history of the print industry can teach us about the future of the game industry.</title>
	<atom:link href="http://mile222.com/2009/04/what-the-history-of-the-print-industry-can-teach-us-about-the-future-of-the-game-industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://mile222.com/2009/04/what-the-history-of-the-print-industry-can-teach-us-about-the-future-of-the-game-industry/</link>
	<description>Welcome to the tiny spot where I turn my insides out.</description>
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		<title>By: VRizo</title>
		<link>http://mile222.com/2009/04/what-the-history-of-the-print-industry-can-teach-us-about-the-future-of-the-game-industry/comment-page-1/#comment-835</link>
		<dc:creator>VRizo</dc:creator>
		<pubDate>Mon, 06 Apr 2009 22:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=303#comment-835</guid>
		<description>love the article! 

And this is exactly where I want to be headed. Not too sure about the result, but I know I love the design industry. It&#039;s so dynamic, always changing, always interesting. And I love how you bring up print, because right now that&#039;s my main hobby (screen printing).

On that topic, I&#039;m going to have to point out that Silk Screening, now called screen printing, is said to be first recognizable as a process around 960 to 1279, or during the Song Dynasty. Guttenburg has nothin on the Chinese!

To continue this ramble, I&#039;m actually very excited to see the future of either industry. Maybe I&#039;ll take the same route as you and move from a graphic focus to an interaction focus? Maybe graphic arts in itself will become much more interactive (holograms! /cross fingers). It&#039;s all very intriguing to see fold out!

One more thing, on GameMaker. While it may devalue old efforts to create games by making it so easy, I do love the outcome of it. Games such as GG2 (mrfredman&#039;s) would not have been possible. But it does have limitations, which is good because it allows the industry to stay complex! A game made in gamemaker is nowhere near one made in C++... 

Okay now I&#039;ve lost my train of thought. end.</description>
		<content:encoded><![CDATA[<p>love the article! </p>
<p>And this is exactly where I want to be headed. Not too sure about the result, but I know I love the design industry. It&#8217;s so dynamic, always changing, always interesting. And I love how you bring up print, because right now that&#8217;s my main hobby (screen printing).</p>
<p>On that topic, I&#8217;m going to have to point out that Silk Screening, now called screen printing, is said to be first recognizable as a process around 960 to 1279, or during the Song Dynasty. Guttenburg has nothin on the Chinese!</p>
<p>To continue this ramble, I&#8217;m actually very excited to see the future of either industry. Maybe I&#8217;ll take the same route as you and move from a graphic focus to an interaction focus? Maybe graphic arts in itself will become much more interactive (holograms! /cross fingers). It&#8217;s all very intriguing to see fold out!</p>
<p>One more thing, on GameMaker. While it may devalue old efforts to create games by making it so easy, I do love the outcome of it. Games such as GG2 (mrfredman&#8217;s) would not have been possible. But it does have limitations, which is good because it allows the industry to stay complex! A game made in gamemaker is nowhere near one made in C++&#8230; </p>
<p>Okay now I&#8217;ve lost my train of thought. end.</p>
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		<title>By: NimbleBit &#187; IKWYDLW #3</title>
		<link>http://mile222.com/2009/04/what-the-history-of-the-print-industry-can-teach-us-about-the-future-of-the-game-industry/comment-page-1/#comment-831</link>
		<dc:creator>NimbleBit &#187; IKWYDLW #3</dc:creator>
		<pubDate>Mon, 06 Apr 2009 18:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=303#comment-831</guid>
		<description>[...] 1234  crossfade   IKWYDLW #3April 6, 2009by marshmonkeyTime for the 3rd installment of IKWYDLW! Exciting stuff! I also just read this great article comparing the games industry to the history of the print industry and how technology has put the power in the hand of small groups of graphic designers over time. It&#8217;s a good read - check it out. [...]</description>
		<content:encoded><![CDATA[<p>[...] 1234  crossfade   IKWYDLW #3April 6, 2009by marshmonkeyTime for the 3rd installment of IKWYDLW! Exciting stuff! I also just read this great article comparing the games industry to the history of the print industry and how technology has put the power in the hand of small groups of graphic designers over time. It&#8217;s a good read &#8211; check it out. [...]</p>
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		<title>By: David Marsh</title>
		<link>http://mile222.com/2009/04/what-the-history-of-the-print-industry-can-teach-us-about-the-future-of-the-game-industry/comment-page-1/#comment-830</link>
		<dc:creator>David Marsh</dc:creator>
		<pubDate>Mon, 06 Apr 2009 17:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=303#comment-830</guid>
		<description>This is a wonderful article, many kudos to you for taking the time to write it up! I agree with your assessment of small teams leading the way of the future in a lot of areas. Thats one of the reasons we named our little band of developers NimbleBit! Gotta stay agile :) Technology will provide the rest.</description>
		<content:encoded><![CDATA[<p>This is a wonderful article, many kudos to you for taking the time to write it up! I agree with your assessment of small teams leading the way of the future in a lot of areas. Thats one of the reasons we named our little band of developers NimbleBit! Gotta stay agile :) Technology will provide the rest.</p>
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