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	<title>Comments on: Gray is out!</title>
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	<link>http://mile222.com/2009/04/gray-is-out/</link>
	<description>Welcome to the tiny spot where I turn my insides out.</description>
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		<title>By: rosedragon</title>
		<link>http://mile222.com/2009/04/gray-is-out/comment-page-1/#comment-913</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Wed, 29 Apr 2009 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=439#comment-913</guid>
		<description>Used to see this game on FGL. Unfortunately I only took a quick glance, felt it was repetitive, and never know that &#039;converting&#039; process gradually need less people to talk with and what is this game about.

It is good that game discussions exist, so I found from people posts that this game isn&#039;t about fun, but about meaning. I regret though that I don&#039;t recognize it earlier while I call myself an artist.

I think one of ways to make sure the message spread wide, a game need to seek attentions from common players first. There are several games that having messages inside fun gameplay, though the drawback is it usually won&#039;t be as strong as a game with sole purpose to deliver message.

Good job, IntuitionGames!</description>
		<content:encoded><![CDATA[<p>Used to see this game on FGL. Unfortunately I only took a quick glance, felt it was repetitive, and never know that &#8216;converting&#8217; process gradually need less people to talk with and what is this game about.</p>
<p>It is good that game discussions exist, so I found from people posts that this game isn&#8217;t about fun, but about meaning. I regret though that I don&#8217;t recognize it earlier while I call myself an artist.</p>
<p>I think one of ways to make sure the message spread wide, a game need to seek attentions from common players first. There are several games that having messages inside fun gameplay, though the drawback is it usually won&#8217;t be as strong as a game with sole purpose to deliver message.</p>
<p>Good job, IntuitionGames!</p>
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		<title>By: Alex</title>
		<link>http://mile222.com/2009/04/gray-is-out/comment-page-1/#comment-894</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 24 Apr 2009 16:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=439#comment-894</guid>
		<description>Please keep making games. That is all.</description>
		<content:encoded><![CDATA[<p>Please keep making games. That is all.</p>
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		<title>By: David Fisher</title>
		<link>http://mile222.com/2009/04/gray-is-out/comment-page-1/#comment-893</link>
		<dc:creator>David Fisher</dc:creator>
		<pubDate>Fri, 24 Apr 2009 07:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=439#comment-893</guid>
		<description>I also loved the music/sound design. Rather awesome. I&#039;m an audio guy myself and I like the sparse minimalisim, but effectiveness of it. Congrats again!</description>
		<content:encoded><![CDATA[<p>I also loved the music/sound design. Rather awesome. I&#8217;m an audio guy myself and I like the sparse minimalisim, but effectiveness of it. Congrats again!</p>
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		<title>By: David Fisher</title>
		<link>http://mile222.com/2009/04/gray-is-out/comment-page-1/#comment-892</link>
		<dc:creator>David Fisher</dc:creator>
		<pubDate>Fri, 24 Apr 2009 07:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://mile222.com/?p=439#comment-892</guid>
		<description>I would like to thank you for bringing to the world yet another interesting, thoughtful and unique game. Braid, Passage and now this. I am very happy and hope to see more like this in the future. I only played through one reversing of black to white, but I&#039;m going to have to mess around with it more. I&#039;m sure there&#039;s something I&#039;m missing (as happened the first time I played Passage).</description>
		<content:encoded><![CDATA[<p>I would like to thank you for bringing to the world yet another interesting, thoughtful and unique game. Braid, Passage and now this. I am very happy and hope to see more like this in the future. I only played through one reversing of black to white, but I&#8217;m going to have to mess around with it more. I&#8217;m sure there&#8217;s something I&#8217;m missing (as happened the first time I played Passage).</p>
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