Gray is out!




Play it now!

We decided to simply release Gray to the public for free. We didn’t see a game like this [not intended to be entertaining] doing very well or receiving the right audience at a typical Flash portal, though feel free to distribute the swf wherever you please. The more people that play this game, that happier we will be.

Gray isn’t a typical game, so if you would like to discuss Gray or have some questions ["wtf is this?"] there’s already some healthy discussion going on in the TigSource Forums, or strike up a new discussion on our own forum. Certainly the comments are always a welcome place to voice opinions as well.

Thanks for playing.

04/23

INFO

4

COMMENTS

04/24

I would like to thank you for bringing to the world yet another interesting, thoughtful and unique game. Braid, Passage and now this. I am very happy and hope to see more like this in the future. I only played through one reversing of black to white, but I’m going to have to mess around with it more. I’m sure there’s something I’m missing (as happened the first time I played Passage).

04/24

I also loved the music/sound design. Rather awesome. I’m an audio guy myself and I like the sparse minimalisim, but effectiveness of it. Congrats again!

04/24

Alex

Please keep making games. That is all.

04/28

Used to see this game on FGL. Unfortunately I only took a quick glance, felt it was repetitive, and never know that ‘converting’ process gradually need less people to talk with and what is this game about.

It is good that game discussions exist, so I found from people posts that this game isn’t about fun, but about meaning. I regret though that I don’t recognize it earlier while I call myself an artist.

I think one of ways to make sure the message spread wide, a game need to seek attentions from common players first. There are several games that having messages inside fun gameplay, though the drawback is it usually won’t be as strong as a game with sole purpose to deliver message.

Good job, IntuitionGames!

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